Wednesday, January 4, 2023

EDUC561 session

 Gamification is the process of engaging and motivating individuals to achieve particular objectives by employing game design elements and methods in non-game settings. There are numerous applications for gamification, including productivity, marketing, health, and education.

In these situations, the use of gamification is based on the idea that rewards, challenges, and competition naturally motivate people.

The following platforms are referred to in the video and are utilized for gamification:

1. Nearpod is an instructive innovation stage that permits instructors to make intelligent sight and sound examples that can be conveyed to understudies during meetings or as independent exercises. The platform offers a variety of tools and features that can be used to create engaging and interactive lessons. These include the capacity to include multimedia content such as videos, images, and drawing tools, as well as interactive features such as polls, quizzes, and other quizzes.

Nearpod lets teachers teach students in a variety of ways, including in-person, online, or in a hybrid model. Additionally, the platform includes analytics and progress tracking features that enable educators to evaluate students' comprehension of the material and monitor student progress.

In general, Nearpod is a powerful educational technology tool with a wide range of uses. It can be used to create lessons that are fun, interactive, and help students learn and stay engaged. It is effectively increasing student achievement and engagement and is widely used in classrooms and schools all over the world.

2. Genially is a digital content creation platform that lets users create interactive and appealing infographics, presentations, and other digital content. The platform has a number of features and tools that can be used to create interactive elements like polls, quizzes, animations, videos, and text, images, and charts as well as more conventional content.

Genially is frequently utilized in professional and educational settings to produce digital content and presentations that are engaging and interactive. It helps when creating interactive content that can be shared online and accessed by a large number of people.

3. PowerPoint: Students can be engaged and motivated to learn new concepts or practice new skills by creating games on PowerPoint. Because it is widely available, simple to use, and includes a variety of features and tools that can be used to create interactive elements like animations, videos, polls, and quizzes, PowerPoint is a popular tool for creating educational games.

You must design a slide or series that contains the game's elements and mechanics in order to create a game in PowerPoint. This could mean adding interactive features like buttons, hyperlinks, or triggers as well as text, images, and other forms of multimedia content. You can also make interactive and more engaging elements by utilizing the built-in animation and transition features.

Using PowerPoint to create games can be a fun and effective way to engage students and inspire them to learn. You can create more engaging and interactive learning experiences that help students stay motivated and engaged by incorporating game design elements into your PowerPoint presentations.

Several platforms for gamification are listed below:

  • Kahoot! is a web-based platform that lets users create and participate in interactive discussions, surveys, and quizzes. In educational settings, it is frequently used to develop engaging and interactive learning experiences.
  • Quizlet users can create and study flashcards, quizzes, and other learning materials on the Quizlet online platform. In order to inspire and engage students, it incorporates gamified elements like leaderboards and rewards.
  • Padlet is an online platform that lets users make and share documents, infographics, and presentations that are interactive and visually appealing.

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